A downloadable game for Windows

Cast spells to kill enemies and level up. Level up spells further to increase its strength and grant them stronger unique effects like multiple firebolt projectiles or increased number of targets that electrocute will chain to

Spend points after leveling up to upgrade primary attributes. Upgrading primary attributes can affect other secondary attributes like critical chance or resistances.

Created 5 different enemy types with unique behaviors, attributes and abilities

Easily tune and balance the cost and damage for all abilities


Easily create new abilities and characters and assign their starting abilities


Quickly create new attributes and quickly define how each attribute can affect each other


Robust architecture created following the MVC architecture. All widgets are assigned a controller, which in turn talks to the player controller and player states. This separation of code makes it clean and efficient and stops the player controller from talking the UI and HUD 



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Aura.7z 633 MB

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